![]() Let us know what you think of how this works for the Pom Passer, and we may propagate this change to other Energy Drinks!. ![]() By giving you 15 XP for every HIT you make, that opens up the possibility of doubling the number of successful actions and MORE than doubling the amount of potential XP you can earn. But sometimes it’s frustrating to perform the right action just as the final hit, resulting in less bonus XP than originally intended. Energy Drinks typically reward 25 XP for KO Finishes only. On a side note: Why 15 XP per hit? Well, this is an experiment to make Energy Drinks more fun, effective, and rewarding to use. Pom-Passer is best paired with a teammate using last Season’s Orange Overcharge, to help avoid the “After you.” “No, after YOU.” “NO! AFTER YOU!” politeness that will inevitably arise with this new drink! It also pairs well with a nice Chicken Marsala. Gulp down a POM-PASSER Energy Drink to earn 15 XP for every HIT made by a teammate using a ball that YOU PASSED TO THEM! So if you’re one of those jerk-faces that scream “PASS TO ME!” the moment each round starts but then never gives it up in return, there’s no better time to change your jerk-facey ways. We hope you’ve been focusing on your teamwork, because Season 4’s new Energy Drink will only reward you for PASSING. Exclusive new Season 4 cosmetics are available to earn for each Rank Tier in League Play, including bonus Player Icons and Holobux for brawlers that place in the top 1000/500/100/50/10/5/4/3/2/1 places on the Leaderboard.The amount of bonus SR players receive (or lose) based on their MMR value has been significantly reduced, further reducing any unfair advantages while still subtly rewarding players with better win/loss records in ranked play.ALL players now start at Skill Rating 0 when they first reach Diamond, putting everyone at even footing when they first arrive. ![]() At Diamond Rank, Skill Rating (SR) ties are now decided by Win Spread, which is your total number of wins at Diamond minus your total number of losses at Diamond.Team Elimination is back into the Daily Playlist rotation, and has picked up some new polish and balancing improvements to the Danger Zone and ball/player spawning behavior (which has also been propagated to all modes that use the Danger Zone).Team KO is back as the focus of League Play in Season 4.By popular demand, Team KO is BACK in League Play! In case you missed the in-depth breakdown of all the major changes coming to Season 4 of League Play, here’s a quick summary of all that was covered, plus a few new bits of information:
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